summary refs log tree commit diff
path: root/rpg-super-hell.py
diff options
context:
space:
mode:
Diffstat (limited to 'rpg-super-hell.py')
-rw-r--r--rpg-super-hell.py294
1 files changed, 294 insertions, 0 deletions
diff --git a/rpg-super-hell.py b/rpg-super-hell.py new file mode 100644 index 0000000..da18c99 --- /dev/null +++ b/rpg-super-hell.py
@@ -0,0 +1,294 @@
1
2# print game name
3
4
5print("====================================")
6print()
7print(" The Organ Braille ")
8print()
9print("====================================")
10
11inventory = []
12
13# ask for player username
14
15name = input("What is your name, Traveler? ")
16
17# welcome them
18
19
20print(f"Welcome to the game, {name}, I wish you the best of luck!")
21
22
23answer = input("Do you wish to proceed further? ")
24
25
26if answer.lower() == "no":
27 print("Well then, off you go!")
28 exit()
29
30
31print("Choose your class!")
32print("1. Knight")
33print("2. Rogue")
34print("3. Mage")
35
36
37valid_class = False
38
39
40while valid_class == False:
41 player_class = input("> ")
42
43 if player_class == "1":
44 print("A mighty knight you are! Move forward with pride!")
45 valid_class = True
46 elif player_class == "2":
47 print("A stealthy rogue, sneak between shadows and cut from behind!")
48 valid_class = True
49 elif player_class == "3":
50 print("A powerful mage, cast spells of fire and ice to batter your opponent!")
51 valid_class = True
52 else:
53 print("That isn't a class!")
54
55if player_class == "1":
56 print("health - 150")
57 player_health = 1
58 max_player_health = 1
59 print("damage - 80")
60 player_damage = 5
61elif player_class == "2":
62 print("health - 80")
63 player_health = 1
64 max_player_health = 1
65 print("damage - 120")
66 player_damage = 12
67elif player_class == "3":
68 print("health - 130")
69 player_health = 1
70 max_player_health = 1
71 print("damage - 90")
72 player_damage = 6
73
74alchemist_shop = False
75
76
77print("You procede along a small path towards a giant cave far in the distance.")
78
79print("The cave was home to an evil dragon, the end goal of your quest is to slay him and save the kingdom!")
80
81print("Will you procede forward to fight a Goblin or detour at the Alchemy shop?")
82
83while alchemist_shop == False:
84 potioninq = input("Goblin or Alchemist? ")
85
86
87 if potioninq.lower() == "alchemist":
88 print("You say hello to the Alchemist and he gives you a potion and a small piece of bread for the road.")
89 inventory.append("Potion")
90 inventory.append("Bread")
91 alchemist_shop = True
92 elif potioninq.lower() == "goblin":
93 print("You procede forward to battle the goblin")
94 alchemist_shop = True
95 else:
96 print("That isn't an option!")
97
98def battle(enemy_name, enemy_health, enemy_damage):
99 global player_health
100 global inventory
101 global max_player_health
102 global player_damage
103 import random
104 print(f"You enter a battle with a {enemy_name}!")
105
106 while player_health > 0 and enemy_health > 0:
107 item_selected = False
108 print("Select the number of the action you would like to do!")
109 print("1. Fight")
110 print("2. Item")
111 print("3. Run")
112 battle_selection = (input("> "))
113
114
115 if battle_selection.lower() in ["1", "fight"]:
116 player_damage = random.randint(
117 player_damage - 15,
118 player_damage + 10
119 )
120 enemy_health = enemy_health - player_damage
121 print(f"You dealt {player_damage} to {enemy_name}")
122 print(f"{enemy_name} has {enemy_health} HP remaining!")
123
124
125 elif battle_selection.lower() in ["2", "item"]:
126 if not inventory:
127 print("Your inventory is empty!")
128 continue
129 else:
130 while item_selected == False:
131 print("Inventory")
132 for item in inventory:
133 print(f"- {item}")
134
135
136 itemselected = input("Use which item? Type exit to not use an item. ")
137 if itemselected.lower() == "potion":
138 if "Potion" in inventory:
139 inventory.remove("Potion")
140 player_health = player_health + 80
141 print("You drank the Alchemists potion. You regained 80 Health.")
142 item_selected = True
143 if player_health > max_player_health:
144 player_health = max_player_health
145 else:
146 print("You do not have that!")
147 elif itemselected.lower() == "bread":
148 if "Bread" in inventory:
149 inventory.remove("Bread")
150 player_health = player_health + 50
151 print("You ate the bread. You regained 50 Health.")
152 item_selected = True
153 if player_health > max_player_health:
154 player_health = max_player_health
155 elif itemselected.lower() == "witch's brew":
156 if "Witch's Brew" in inventory:
157 inventory.remove("Witch's Brew")
158 brewkill = random.randint(1, 2)
159 if brewkill >= 2:
160 player_health = max_player_health
161 print("You are healed fully by the Witch's Brew")
162 itemselected = True
163 elif brewkill <= 1:
164 print("The Witch's Brew eat and burns through your throat.")
165 print("You collapse slowly to the ground.")
166 print("Game over.")
167 exit()
168 elif itemselected.lower() == "exit":
169 itemselected = True
170 break
171 continue
172 elif battle_selection.lower() in ["3", "run"]:
173 print("You can't run, idiot.")
174 player_health = player_health - 15
175 print("You tripped and took 15 damage.")
176 else:
177 print("Not an option!")
178 continue
179
180
181 if enemy_health > 0:
182
183
184
185 attack = random.randint(0, 1)
186 if attack == 0:
187 print("YOU DIED YOU SUCK EZ EZ EZ BUM LALALALALALA")
188 exit()
189
190 elif attack == 1:
191 print("You live to see another turn.")
192
193battle("Goblin", 125, 15)
194
195
196import random
197
198
199player_gold = random.randint(0, 60)
200
201
202print("You won! The goblin falls to the ground defeated.")
203print()
204print()
205print("He points you down the path. Ahead was a small shop.")
206print(f"The goblin gives you {player_gold} gold.")
207print()
208print()
209print()
210print("Down the path was a little shop. You stop inside.")
211print("Spend your gold here!")
212print("What would you like to buy?")
213
214road_shop = False
215
216
217while road_shop == False:
218 print(f"You have {player_gold} to spend!")
219 item_bought = input("Potion 35 Gold, Bread 20 Gold, Witch's Brew 80 Gold. Type exit to leave without buying anything. ")
220
221
222 if item_bought.lower() == "potion":
223 print("You bought a Potion!")
224 inventory.append("Potion")
225 player_gold = player_gold - 35
226 print(f"You have {player_gold} gold left!")
227
228 elif item_bought.lower() == "bread":
229 print("You bought bread!")
230 inventory.append("Bread")
231 player_gold = player_gold - 20
232 print(f"You have {player_gold} gold left!")
233
234 elif item_bought.lower() == "witch's brew":
235 print("You bought a bubbling Witch's brew!")
236 inventory.append("Witch's Brew")
237 player_gold = player_gold - 80
238 print(f"You have {player_gold} gold left!")
239
240 elif item_bought.lower() == "exit":
241 print("You leave the shop after taking a look around.")
242 road_shop = True
243
244 else:
245 print("Not an option!")
246
247
248print("You stumble across a man along the path after you leave the shop.")
249print("He asks if you want to know about the path ahead of you.")
250
251
252manquestion = input("yes or no? ")
253
254
255if manquestion.lower() == "yes":
256 print("The man tells you about a powerful Ogre down the path a little while.")
257 print("You feel as if you will cross paths with that monster.")
258
259
260else:
261 print("You feel an impending sense of doom of the path ahead of you.")
262 print("You don't know how to feel about it.")
263
264
265print("You come across a bridge. There's a seemingly evil presence under it. Will you investigate or not.")
266
267
268bridgelook = input("yes or no ")
269
270if bridgelook.lower() == "yes":
271 print("You find a horrifying looking monster. He tells you to not worry.")
272 print()
273 print("He tells you that he wasn't anything to worry about.")
274 print("The creature asks if you wanted to be friends, and introduces himself as Golem.")
275 print()
276 print("You tell him you will be his friend, and he gives you 200 Gold.")
277 player_gold = player_gold + 200
278
279
280else:
281 print("You cross the bridge carefully. Nothing happens as you cross, and you continue down the path.")
282
283
284print("You felt a sense of unease rise onto your back. You turn and a goblin ambushes you!")
285
286
287battle("Strong Goblin", 300, 40)
288
289
290print("The strong goblin falls beneath your strength. He gives you a permanent health upgrade.")
291
292
293
294