do not edit — generated by btf.
git.druid.rocksindexmilitantprogrammerastral_canvasshaders/hud.vert

shaders/hud.vert


#version 450
 
void main()
{
    vec2 uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
    gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
}
powered by btf.