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shaders/hud.frag
#version 450
#extension GL_EXT_scalar_block_layout : enable
layout(set = 0, binding = 0, scalar) uniform Hud {
vec2 resolution;
float scale;
float hud_h;
float cell_w;
float cell_h;
int cols;
int rows;
int hover_col;
int hover_row;
int hover;
int _pad0;
vec4 bg;
vec4 grid;
vec4 hover_color;
vec4 bar;
} u;
layout(location = 0) out vec4 o_color;
void main()
{
o_color = u.bg;
}