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git.druid.rocksindexmilitantprogrammerastral_canvasshaders/hud.frag

shaders/hud.frag


#version 450
#extension GL_EXT_scalar_block_layout : enable
 
layout(set = 0, binding = 0, scalar) uniform Hud {
    vec2  resolution;
    float scale;
    float hud_h;
    float cell_w;
    float cell_h;
    int   cols;
    int   rows;
    int   hover_col;
    int   hover_row;
    int   hover;
    int   _pad0;
    vec4  bg;
    vec4  grid;
    vec4  hover_color;
    vec4  bar;
} u;
 
layout(location = 0) out vec4 o_color;
 
void main()
{
    o_color = u.bg;
}
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