# print game name print("====================================") print() print(" The Organ Braille ") print() print("====================================") inventory = [] hpup1 = False # ask for player username name = input("What is your name, Traveler? ") # welcome them print(f"Welcome to the kingdom, {name}, I wish you the best of luck!") # troll answer = input("Do you wish to proceed further? ") if answer.lower() == "no": print("Well then, off you go!") exit() # classes print("Choose your class!") print("1. Knight") print("2. Rogue") print("3. Mage") valid_class = False while valid_class == False: player_class_input = input("> ") if player_class_input == "1": print("A mighty knight you are! Move forward with pride!") valid_class = True player_class = 1 elif player_class_input == "2": print("A stealthy rogue, sneak between shadows and cut from behind!") valid_class = True player_class = 2 elif player_class_input == "3": print("A powerful mage, cast spells of fire and ice to batter your opponent!") valid_class = True player_class = 3 else: print("That isn't a class!") # set stats if player_class == 1: print("health - 150") player_health = 150 max_player_health = 150 print("damage - 80") player_damage = 80 elif player_class == 2: print("health - 80") player_health = 80 max_player_health = 80 print("damage - 120") player_damage = 120 elif player_class == 3: print("health - 130") player_health = 130 max_player_health = 130 print("damage - 90") player_damage = 90 # small little thing to give player items alchemist_shop = False print("You procede along a small path towards a giant cave far in the distance.") print("The cave was home to an evil dragon, the end goal of your quest is to slay him and save the kingdom!") print("Will you procede forward to fight a Goblin or detour at the Alchemy shop?") while alchemist_shop == False: potioninq = input("Goblin or Alchemist? ") if potioninq.lower() == "alchemist": print("You say hello to the Alchemist and he gives you a potion and a small piece of bread for the road.") inventory.append("Potion") inventory.append("Bread") alchemist_shop = True elif potioninq.lower() == "goblin": print("You procede forward to battle the goblin") alchemist_shop = True else: print("That isn't an option!") # define battle function bc we're gonna need that maybe. def battle(enemy_name, enemy_health, enemy_damage): global player_health global inventory global max_player_health global player_damage global hpup1 import random print(f"You enter a battle with a {enemy_name}!") while player_health > 0 and enemy_health > 0: itemselected = False print("Select the number of the action you would like to do!") print("1. Fight") print("2. Item") print("3. Run") battle_selection = (input("> ")) # fight if battle_selection.lower() in ["1", "fight"]: damage = random.randint( player_damage - 25, player_damage + 15 ) enemy_health = enemy_health - damage print(f"You dealt {damage} to {enemy_name}") print(f"{enemy_name} has {enemy_health} HP remaining!") # items (my finest work) elif battle_selection.lower() in ["2", "item"]: if not inventory: print("Your inventory is empty!") continue else: while itemselected == False: print("Inventory") for item in inventory: print(f"- {item}") itemselected = input("Use which item? Type exit to not use an item. ") if itemselected.lower() == "potion": if "Potion" in inventory: inventory.remove("Potion") if hpup1 == False: player_health = player_health + 80 print("You drank the potion. You regained 80 Health.") elif hpup1 == True: player_health = player_health + 130 print("You drank the potion. You regained 130 Health.") print(player_health) item_selected = True if player_health > max_player_health: player_health = max_player_health print(player_health) else: print("You do not have that!") elif itemselected.lower() == "bread": if "Bread" in inventory: inventory.remove("Bread") if hpup1 == False: player_health = player_health + 50 print("You ate the bread. You regained 50 Health.") elif hpup1 == True: player_health = player_health + 90 print("You ate the bread. You regained 90 Health.") item_selected = True if player_health > max_player_health: player_health = max_player_health print(player_health) elif itemselected.lower() == "witch's brew": if "Witch's Brew" in inventory: inventory.remove("Witch's Brew") brewkill = random.randint(1, 10000) if brewkill >= 2: player_health = max_player_health print("You are healed fully by the Witch's Brew") itemselected = True elif brewkill <= 1: print("The Witch's Brew eat and burns through your throat.") print("You collapse slowly to the ground.") print("Game over.") exit() elif itemselected.lower() == "exit": itemselected = True break continue # troll more (run) elif battle_selection.lower() in ["3", "run"]: print("You can't run, idiot.") player_health = player_health - 15 print("You tripped and took 15 damage.") else: print("Not an option!") continue # enemy attacks if enemy_health > 0: enemy_attack = random.randint( enemy_damage - 5, enemy_damage + 5 ) player_health = player_health - enemy_attack # check if you died like a pleb if player_health <= 0: print("You died!") exit() print(f"{enemy_name} attacks!") print(f"You take {enemy_damage} damage") print(f"You have {player_health} HP Remaining!") # actually run the battle fnct battle("Goblin", 125, 15) import random # money player_gold = random.randint(150, 250) print("You won! The goblin falls to the ground defeated.") print() print() print("He points you down the path. Ahead was a small shop.") print(f"The goblin gives you {player_gold} gold.") print() print() print() print("Down the path was a little shop. You stop inside.") print("Spend your gold here!") print("What would you like to buy?") # add shop func def shop(): global player_gold road_shop = False while road_shop == False: print(f"You have {player_gold} to spend!") item_bought = input("Potion 35 Gold, Bread 20 Gold, Witch's Brew 80 Gold. Type exit to leave without buying anything. ") if item_bought.lower() == "potion": if player_gold >= 35: print("You bought a Potion!") inventory.append("Potion") player_gold = player_gold - 35 print(f"You have {player_gold} gold left!") elif player_gold < 35: print("You don't have enough gold...") elif item_bought.lower() == "bread": if player_gold >= 20: print("You bought bread!") inventory.append("Bread") player_gold = player_gold - 20 print(f"You have {player_gold} gold left!") elif player_gold < 20: print("You don't have enough gold...") elif item_bought.lower() == "witch's brew": if player_gold >= 80: print("You bought a bubbling Witch's brew!") inventory.append("Witch's Brew") player_gold = player_gold - 80 print(f"You have {player_gold} gold left!") elif player_gold < 80: print("You don't have enough gold...") elif item_bought.lower() == "exit": print("You leave the shop after taking a look around.") road_shop = True else: print("Not an option!") # let the player get items shop() print("You stumble across a man along the path after you leave the shop.") print("He asks if you want to know about the path ahead of you.") manquestion = input("yes or no? ") # story stuff if manquestion.lower() == "yes": print("The man tells you about a powerful Ogre down the path a little while.") print("You feel as if you will cross paths with that monster.") else: print("You feel an impending sense of doom of the path ahead of you.") print("You don't know how to feel about it.") print("You come across a bridge. There's a seemingly evil presence under it. Will you investigate or not.") # prompt for more money bridgelook = input("yes or no ") if bridgelook.lower() == "yes": print("You find a horrifying looking monster. He tells you to not worry.") print() print("He tells you that he wasn't anything to worry about.") print("The creature asks if you wanted to be friends, and introduces himself as Golem.") print() print("You tell him you will be his friend, and he gives you 200 Gold.") player_gold = player_gold + 200 else: print("You cross the bridge carefully. Nothing happens as you cross, and you continue down the path.") print("You felt a sense of unease rise onto your back. You turn and a goblin ambushes you!") # more battle battle("Strong Goblin", 300, 40) print("The strong goblin falls beneath your strength. He gives you a permanent health upgrade.") # give player more hp for later things if player_class == 1: print("Your max HP increased to 350") max_player_health = 350 player_health = max_player_health print("Your HP was also fully restored!") elif player_class == 2: print("Your max HP increased to 180") max_player_health = 180 player_health = max_player_health print("Your HP was also fully restored!") elif player_class == 3: print("Your max HP increased to 230") max_player_health = 230 player_health = max_player_health print("Your HP was also fully restored!") # make it so that the hpup affects items hpup1 = True # story print("You press on going forawrd.") print() print() print() print("You enter a forest. You heard a twig break behind you and you look to see a young girl.") print("Be a monster?") print("1. Yes.") print("2. No.") # ask if the player wants to fight and impossible fight brutality = input("> ") if brutality.lower() == "yes": print("You feel stronger. You leave the splatter of blood on the ground.") print("Your fate is sealed.") print() print() print() print("You encounter the dreadful Ogre. Be prepared.") print("He judges you a distasteful stain of this world. Good luck.") battle("Enraged Ogre", 9999999999, 100) elif brutality.lower() == "no": print("You give the girl a little flower.") print("She runs off into the wilderness.") if manquestion.lower() == "yes": print("You come across the Ogre that the strange man told you about.") print("He thanks you for gifting his friend a flower.") print() elif manquestion.lower() == "no": print("You come across an Ogre") print("He thanks you for gifting his friend a flower.") # hard fight? print("Attack the Ogre in fear?") print("Yes.") print("No.") ogrefight = input("> ") # good luckkk if ogrefight.lower() in ["1", "yes"]: print("You swing at the Ogre. He initates a fight.") battle("Ogre", 850, 60) player_gold = player_gold + random.randint(500, 700) # boring elif ogrefight.lower() in ["2", "no"]: print("You carry on down the path.") print("Good choice.") # atp the player wants or needs more items depending on their choices, so let em have it. shop()